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Lowered UEF Tank Damage 50-40 per shell per volley (2 shells for normal, 3 for 'double barrel'). Lowered Aeon Tank Damage 60-48 per volley. Raised Titan Range to 47 and Harvog to 46 (UEF and Aeon Assault Bots) both from 45 Raised Universal Colossus Health 67500 -> 167500 Raised Urchinow Laser's Range 55 -> 65, Damage 35 -> 95 Rasied Bomb Bouncer Health 26500 -> 36500
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Raised King Kriptor Health 50625 -> 150625
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Reduced P-Shield shield health 600 -> 500 (and regen 60/s -> 50/s) and eventually doing virtually no damage) meaning layered shields will not be able to withstand crazy amounts of damage, although there is still the obvious benefits of layering (more HP in one area, aeon has greater reflectivity chance, cybrans new cloak fields are only temporary and need 2 in an area for permanant cloaking, more chances for continued stacking as front shields go down) then eventually after 10 its like ~5.4 damage INSTEAD OF THE OLD 100, 15, 2.25, 0.34, 0.05. Swapped Ivan and Land Build Time on Cybran land research treeĪll SCUs mass cost 1050 -> 1250, build time 150->250Īll Aeon and Cybran Shields (structure, factory, mobile shield units, individual unit shields) now experience diminished returns, instead of stacking indefinetly projectiles shot thru layered cybran and aeon shields will now do damage in this layering fasion: 100, 15, 8.625, 6.79, 6.138. In addition to all the changes made in previous versions (found in the Changelog), this version also changed:Īll factions structure shield build energy cost 750 -> 1800Īegis Super Shield build energy cost 6000 -> 9000
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